Attention
High Fidelity is available as an open-source platform, and all content is forked and hosted according to the distribution requirements set out in the Apache License 2.0.
Entities
To build any content in High Fidelity, whether it is an object that you interact with, or a domain to host an event, you need entities. Entities are the building blocks of the virtual world, and are used to build items as simple as boxes and squares to complex animated items such as butterflies and stereo equipment. Each entity type has its own set of properties that define its appearance and behavior.
In This Section:
- Create New Entities
- Change How Entities Look
- Define an Entity's Behavior
- Apply Physics to Entities
- Add a Material Entity
- Add Sounds to Entities
- Define Interactions with Avatars
- Prioritize Zones Within Your Domain
- Entity Tutorials
- Tutorial: Create a Gold Spotlight
- Tutorial: Create a Smoke Fountain
- Tutorial: Modify a Zone Entity
- Tutorial: Display a YouTube Channel
- Tutorial: Create a Portal
- Tutorial: Create an Avatar Scaling Button
- Tutorial: Open Web Page with Entities
- Prerequisites
- Create a Painting Set
- Add a Paint Brush Script
- Tutorial: Create a Purchase Button for Marketplace Sales
- Tutorial: Create a Boombox