Attention
High Fidelity is available as an open-source platform, and all content is forked and hosted according to the distribution requirements set out in the Apache License 2.0.
Procedural Shaders for Models and Avatars
You can combine shaders with material entities on shape and zone entities to apply shaders to models and avatars. This feature was released as an experimental feature and has not been thoroughly tested through our normal channels. If you wish to try applying procedural materials to models or avatars at your own risk, read on for more information.
Enable Procedural Materials
Enabling procedural materials for models and avatars is a two-step process:
In Interface, go to Settings > Developer Menu to enable the Developer menu. Then, enable Developer > Render > Enable Procedural Materials.
Add an environment variable HIFI_ENABLE_MATERIAL_PROCEDURAL_SHADERS and set it to “1”.