Attention
High Fidelity is available as an open-source platform, and all content is forked and hosted according to the distribution requirements set out in the Apache License 2.0.
# Apply Physics to Entities
Your High Fidelity VR experience is made realistic with the help of a [physics engine](https://pybullet.org/wordpress). High Fidelity uses this engine to simulate an object's behavior according to the Newtonian laws of physics. For example, if you hit a ball with a bat in High Fidelity, the physics engine computes these movements and makes the ball spin away from the bat after collision. You can modify an entity's physics behavior using the Create app.