Attention
High Fidelity is available as an open-source platform, and all content is forked and hosted according to the distribution requirements set out in the Apache License 2.0.
# Tutorial: Create a Gold Spotlight
In this tutorial, you will learn how light entities work by creating a gold spotlight that shines down a wall. A light entity behaves like a ball or a beam of light, and is used to add local lighting effects or spotlights to an area.
**On This Page:**
+ [Prerequisites](#prerequisities)
+ [Create a Wall to Shine the Light On](#create-a-wall-to-shine-the-light-on)
+ [Create the Gold Spotlight](#create-the-gold-spotlight)
## Prerequisites
Consider getting familiar with the following concepts before starting this tutorial:
+ [Create New Entities](create-entities)
+ [Change How Entities Look](entity-appearance)
## Create a Wall to Shine the Light On
Your gold spotlight needs a surface to shine on. Create this surface or wall in the **Create** app:
1. In Interface, pull up your HUD or Tablet and go to **Create**.
2. Click the 'Cube' icon to create a cube entity.
3. Go to the 'Properties' tab and make the following changes:
1. Change the color of the cube to teal (Red = '0', Green = '128', Blue = '128').
2. Change the dimensions of the cube to make it bigger and look more like a wall. We've used the following local dimensions:
* X = '0.1300'
* Y = '2.4000'
* Z = '3.2000'
You've made your wall! 
## Create the Gold Spotlight
Create and edit the light entity to get a soft gold spotlight.